All posts in videogames

I’ve recently uploaded my brand new soundtrack demo reel to YouTube (listen here). This reel focuses on my video game soundtracks, and features several recent games as well as some upcoming releases. Platforms include mobile, console, and PC. Keep an eye on the reel; I will be updating the track listings as new games are released!

As many of you know, I also do a considerable amount of sound design work, and have been increasingly added focus towards sound design to better position myself as an all-in-one audio provider. Many of my recent collaborations have benefited from this, as communications are streamlined and both music and sound design have an extremely tight and coherent sound. I am in the process of putting together a sound design reel to showcase some of my work; if anyone is interested in seeing a sound design reel in the meantime, feel free to reach out to me and we’ll go from there!

“Adaptive music” is a term that has been buzzing in the game industry the past few years.

If you’ve played any one of the many AAA titles released recently, you’ve probably experienced it. And — if it was done well — you likely didn’t even notice it. So, what exactly is it?

Adaptive music is, when boiled down to its very essence, music that changes and transforms. Typically, it is mapped to the actions of the player — be it combat, movement, or interactions. Alternatively, it could be mapped to change with the environment (for instance, day/night cycles), or any variety of parameters. The goal it to provide a deeper level of immersion for the player by having a soundtrack that adapts to what is on screen.
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