All posts in videogames

I recently released my 2015 demo reel, which is a compilation of the some of the work I did in 2014. It includes music from Call of Duty: Heroes, Gemini Strike, Galaxy Factions, EvoCreo, as well as Gemcraft: Chasing Shadows.

Listen on YouTube

“Adaptive music” is a term that has been buzzing in the game industry the past few years.

If you’ve played any one of the many AAA titles released recently, you’ve probably experienced it. And — if it was done well — you likely didn’t even notice it. So, what exactly is it?

Adaptive music is, when boiled down to its very essence, music that changes and transforms. Typically, it is mapped to the actions of the player — be it combat, movement, or interactions. Alternatively, it could be mapped to change with the environment (for instance, day/night cycles), or any variety of parameters. The goal it to provide a deeper level of immersion for the player by having a soundtrack that adapts to what is on screen.
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